

However, we’ve released a small update to the mod author permissions section to address some of the issues that have arisen lately (details towards the bottom of this article), so I guess addressing the elephant in the room would now make sense. I don’t know if it’s a lethargy that’s come from a changing of the seasons, or more likely, whether I feel utterly drained from the past few weeks of downright stupidity surrounding the community from all sides that makes me resent having to address the situation. The two companies are also talking through issues with importing textures from to PS4 and Sony’s proprietary audio format that are causing separate issues.Today’s essay is on a subject I really don’t want to cover.

Bethesda says it is working with Sony to increase that limit. The Xbox One enables mods up to 2GB in size. Sony has put a 900MB limit on uploaded mods from community members using the creation kit. But while it was the under-powered PS3 hardware that caused troubles last generation, it is Sony software and policy that is the issue this time around. The PlayStation 3 version of Skyrim was infamous for its technical problems, and Bethesda spent months after the debut trying to fix its poor frame-rate and numerous bugs. Bethesda does not want to screw up the upgrade of its best-selling game ever, so expect it to do everything it can to sort out its PS4 issues before the October 28 release date. Getting mods working on PS4 is likely a top priority for Bethesda since it is planning to release an updated version of its beloved fantasy adventure The Elder Scrolls V: Skyrim with the same feature.
